Rogues, Drifters, and People You Probably Shouldn't Trust

Sketchbook — Character Exploration

Some of the best character work happens before a brief exists — before there's a client, a concept, or even a reason. Just a Moleskine, a pen, and the nagging feeling that there's someone in there worth drawing.

These sketches are from that place. Ink on paper, taped into the book the way things get taped when you're working fast and don't want to lose something. A pirate with an eye patch commanding a small vessel with the confidence of someone who has absolutely no business being in charge of anything. A brooding woman at a bar, wine glass nearby, expression somewhere between bored and dangerous. A pair of men in hats at a poker table — one of them is bluffing, and neither of them looks like someone you'd want to call on it. A figure in a doorway, backlit, watching.

Nobody has names yet. Nobody has a story yet. That's the point.

This is the part of illustration that doesn't make it into the final deliverable — the casting sessions, the false starts, the characters who show up fully formed before you know what to do with them. A good character has weight before they have context. You can feel whether someone is interesting before you can explain why.

These are interesting. The pirate is going somewhere. The woman at the bar has already made a decision you don't know about yet. The men at the poker table have a history.

Where they end up is the next question.

moleskine sketches of pirates, mobsters, and gamblers